View Full Version : FS: bunch of great computer stuffs

12-01-2007, 07:46 PM
All thats left of the bunch!

FS: Sapphire HD2600XT quote:

ATI RADEON™ HD 2600XT 512mb gddr3 pci-e dual DVI TV out Has HDMI out adaptor.
$100 obo

GeForce 8500 GT HDMI

NVIDIA GeForce 8500 GT graphics card with 512MB dedicated video memory HDMI out DVI Svideo

$60 OBO! Sold!
Pm me if your wanting anything

12-01-2007, 08:41 PM
Do you know the processor "Stepping"?

12-01-2007, 09:21 PM
Hmm a little overclocking friendly eh! Yes it is the much desired SLACR stepping... Yes these chips are able to run at 3800mhz + speeds.
I myself am not an overclocker anymore and am just wanting quiet I have an E6850 and im perfectly happy with it and its running at 26c with the watercooling right now!

12-02-2007, 05:00 PM
Bump for a new processor for sale!

12-02-2007, 07:38 PM
ATI RADEON™ HD 2600XT 512mb gddr3 pci-e dual DVI TV out Has HDMI out adaptor.

390 million transistors on 65nm fabrication process
128-bit DDR2/GDDR3/GDDR4 memory interface
Ring Bus Memory Controller
Fully distributed design with 256-bit internal ring bus for memory reads and writes
Unified Superscalar Shader Architecture
120 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 40 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft® DirectX® 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire™ Multi-GPU Technology
Scale up rendering performance and image quality with 2 or more GPUs
Integrated compositing engine
High performance dual channel interconnect
ATI Avivo™ HD Video and Display Platform
Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
High definition (HD) playback of both Blu-ray and HD DVD formats
Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
Motion compensation and iDCT (inverse discrete cosine transform)
Avivo Video Post Processor
Color space conversion
Chroma subsampling format conversion
Horizontal and vertical scaling
Gamma correction
High Quality Video Post Processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Detail enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15361
HDMI output support
Supports all display resolutions up to 1920x10801
Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
Integrated AMD Xilleon™ HDTV encoder
Provides high quality analog TV output (component/S-video/composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with video in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support

$100 OBO

12-02-2007, 09:56 PM
Oh man i was just wanting to buy one but AGP version, i woulda been soooo all over that :(

12-03-2007, 12:54 AM
Whats the interface on the geforce 8500 ?

12-03-2007, 01:24 AM
Its a Pci-e card

12-03-2007, 12:07 PM
good stepping on the cpu, gl with sale

12-04-2007, 12:28 AM
Updated for sold stuff and thanks for the kind words npham!

12-04-2007, 10:54 PM
New Prices!

12-04-2007, 10:57 PM
Price updated

12-05-2007, 10:20 PM

12-09-2007, 02:31 AM

12-09-2007, 02:32 AM

12-10-2007, 11:14 PM
Updated prices on the video cards.

12-12-2007, 10:58 PM

12-13-2007, 03:12 PM
check pm please! thanks