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ZenOps
03-15-2016, 08:54 AM
http://www.techradar.com/us/news/wearables/meet-the-sulon-q-amd-s-wireless-self-powered-vr-headset--1316869

Not even going to speculate what it will cost considering that it has a full fledged 3D gaming machine attached to it.

Highest resolution so far.

pheoxs
03-15-2016, 09:04 AM
I don't see this being as well received as the other VR offerings. Attaching all the stuff to the headset, even if it is behind your head, adds a lot of weight so looking around doesn't feel nearly as fluid and normal.

Xtrema
03-15-2016, 09:43 AM
Biggest concern is the R7 chipset. Where move SDK for Valve VR and Oculus will need R9 chipset.

There is no way R7 can render 1 1080p screen per eye unless we are talking about 2003 level of graphics.

But given forthcoming 14nm and 9nm manufacturing process are coming, it's only matter of time this AIO idea works. Because the 2 front runners also have flaws. With Oculus, you pretty much have to sit your ass down and Vive while providing freedom of movement, can easily trip on the cable.

ZenOps
03-19-2016, 06:04 AM
I can see a wireless headset being possible right now from the main competitor, Intel. But without the 3D computer on the VR headset.

https://support.steampowered.com/kb_article.php?ref=3629-RIAV-1617

Right now, I'm using Steam in home streaming from a Nvidia 960 desktop through a Wireless-N at 1366x768 at 60fps to a Celeron N3050 laptop by using the H.264 hardware encoder of the Nvidia and the H.264 decoder of the Intel. H.264 (or better yet H.265) hardware encoding and decoding will be of paramount importance for this to work.

http://www.cpu-monkey.com/en/compare_cpu-intel_celeron_n2840-400-vs-intel_celeron_n3050-512

And its nearly flawless for every maxed out 3D rendered frame. I can imagine with an 802.11 AC or a proprietary wireless it would work at 1920x1080 at 60fps without issues.

Basically, just pumping out two wireless HDMI, compressed with H.264 to each eye, and a subcarrier to receive positional data back as user input.

And not just that, its sipping the power - on the Celeron n3050, when at load it runs 4.88 watts, but I'm pretty sure its using less than 2 watts as the CPU fan doesn't even spin up (It uses the H.264 decoder which is separate from the CPU and GPU onchip, which comprise the majority of the heat generated)

Yes, the absolute base laptop 6 watt Intel CPU can easily decode a H.264 at whatever resolution a 1500 watt desktop computer can render to a wireless headset. The only limitation being the bandwidth, latency, and interference handling of the wireless connection. This is probably the way to go. I really think that Intel has a Trump card here, and will probably announce a wireless VR solution that displays the full 3D rendering that only a desktop computer can render and has a one pound battery that will last for say - 8 hours.

Although Steam in home streaming is definitely already there.