
Originally Posted by
Ukyo8
Dynamic resolution on peripheral vision with eye tracking plays a big part, also being able to optimize all the software and hardware specifically to the PS5 is another big reason it can do so much with so little.
It's supposed to be running 90 FPS minimum to minimize motion sickness.
Also a 4K screen resolution is 3840 x 2160 = 8,294,400 pixels
PSVR 2 is 2000 x 2040 per eye = 4,080,000 X 2 eye = 8,160,000 pixels
So the amount of pixels rendered is pretty much the same as a 4K resolution on a monitor or TV